Cooperation, exploration and reflection will help you return victorious from this unforgettable experience through time!
Whether you're with family, friends, companies or events, enjoy an immersive experience that's both aural and visual!
Locked in an enclosed space and plunged into a different time, your objective is to explore the premises in 60 minutes. Your mission is to track down the Alpha agent who has betrayed our agency. To do this, you'll have to solve a number of riddles, but that's not all... Beware, this man is always one step ahead.
Whatever the era, all Escape Time adventures are interconnected.
Four destinations available:
Mission Super Alpha World - 1987 - Difficulty: 3/5
Agent Alpha has stolen the source code for ORA, Escape Time's artificial intelligence. We know that he hid this data somewhere in an arcade in 1987, where he used to play when he was young. You've got to get there and find the source code!  
Mission Le Manoir des sœurs Aubépines - 1928 - Difficulty: 4/5
Sent back to 1928, Vincent LENOIR, aka Agent Alpha, has altered time by forming an intimate relationship with Louise Aubépines. Louise and her sister Anne's manor house is bound to contain precious documents entrusted to him by Agent Alpha... A disquieting manor harboring dark secrets! A haunted place of over 70m2...
Mission Tokyo - 2028 - Difficulty 4/5
Manipulate time to infiltrate a Japanese neighborhood in the hands of the Yakuza!
Equipped with the agency's state-of-the-art technology, you are sent to a Japanese neighborhood in 2028 to prevent a transaction between Agent Alpha and the Yakuza.
The Silver Express - 1890 - Difficulty 3.5/5
Can you capture Agent Alpha by boarding this steam train in the Wild West?
Vincent Lenoir has set Escape Time agents in 1890 on a prestigious American train: the Silver Express. We sent Agent Mu to try and stop him. Unfortunately, we've lost his signal, and we're counting on you to find him!
Additional information:
The escape game rooms can be played by 3 to 8 players aged 15 and over without an accompanying adult, and 12 and over with an accompanying adult.
For time agents under 12, the adventure is complex. They can participate by searching the premises, but cannot solve puzzles on their own.
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