Cooperation, exploration, and critical thinking will enable you to emerge victorious from this unforgettable journey through time!
Whether with family, friends, colleagues, or at events, enjoy an immersive experience that engages both your ears and your eyes!
Locked in an enclosed space and transported to a different time, your goal will be to explore the location within 60 minutes. Your mission is to track down Agent Alpha, who has betrayed our agency. To do so, you’ll need to solve puzzles—but that’s not all… Be careful—this man is always one step ahead.
No matter the era, all Escape Time adventures are interconnected.
Four destinations available:
Mission Super Alpha World - 1987 - Difficulty: 3/5
Agent Alpha has stolen the source code for ORA, Escape Time’s artificial intelligence. We know he’s hidden this data somewhere in an arcade from 1987 where he used to play when he was young. You must go there and retrieve the source code!
Mission: The Aubépines Sisters’ Manor - 1928 - Difficulty: 3/5
Sent back to 1928, Vincent LENOIR, alias Agent Alpha, altered the course of time by forming an intimate relationship with Louise Aubépines. The mansion belonging to Louise and her sister Anne is sure to contain valuable documents entrusted to them by Agent Alpha... A sinister manor that harbors dark secrets! A haunted location spanning over 70 square meters...
Mission: Tokyo - 2028 - Difficulty: 4/5
Manipulate time to infiltrate a Japanese neighborhood controlled by the Yakuza!
Equipped with the agency’s cutting-edge technology, you’re sent to a Japanese neighborhood in 2028 to prevent a transaction between Agent Alpha and the Yakuza.
The Silver Express - 1890 - Difficulty 3.5/5
Will you manage to capture Agent Alpha by boarding this steam train in the heart of the Wild West?
Vincent Lenoir has arranged to meet the Escape Time agents in 1890 aboard a prestigious American train: the Silver Express. We’ve sent Agent Mu to try to stop him. Unfortunately, we’ve lost contact with him, and we’re counting on you to find him!
Additional information:
Escape rooms are designed for 3 to 8 players, or 3 to 6 players depending on the theme. They are open to players aged 14 and older without an adult chaperone, and to players aged 12 and older without an adult chaperone for the Super Alpha World adventure.
For time agents under 12, the adventure is challenging. They can participate by exploring the area but will not be able to solve puzzles on their own. An adult must therefore be present.